using Microsoft.Xna.Framework;
using SCSEngine.Sprite;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SCSEngine.Utils.Entities.Component.SpriteComponents
{
    public class SpriteComponent : IGameComponent
    {
        public ISprite Value { get; set; }

        public SpriteComponent()
        {
        }

        public SpriteComponent(ISprite sprite)
        {
            this.Value = sprite;
        }

        public void Initialize()
        {
        }
    }
}
